The most important aspect of the Khronos Group Announces Key Advances in OpenGL Ecosystem press release is the Next Generation OpenGL Initiative. Specifically, "Khronos announced a call for participation today in a project to define a future open standard for high-efficiency access to graphics and compute on modern GPUs. Key directions for the new ground-up design include explicit application control over GPU and CPU workloads for performance and predictability, a multithreading-friendly API with greatly reduced overhead, a common shader program intermediate language, and a strengthened ecosystem focus that includes rigorous conformance testing. Fast-paced work on detailed proposals and designs are already underway, and any company interested to participate is strongly encouraged to join Khronos for a voice and a vote in the development process."
Also, Raja Koduri, chief technology officer, graphics at AMD: "AMD is tremendously excited to take a contributing role in the Next Generation OpenGL initiative as an evolution of the OpenGL standard aligned with AMD’s vision for low-overhead and multi-threaded graphics APIs."
And, "We are super excited to contribute and work with the Next Generation OpenGL Initiative, and bring our experience of low-overhead and explicit graphics APIs to build an efficient standard for multiple platforms and vendors in Khronos," said Johan Andersson, technical director at Frostbite - Electronic Arts. "This work is of critical importance to get the most out of modern GPUs on both mobile and desktop, and to make it easier to develop advanced and efficient 3D applications - enabling us to build amazing future games with Frostbite on all platforms."
As a contributor to this project, I'm also tremendously excited that this industry-wide effort from the Promoters and Contributing Members of Khronos is set to bring forward a next generation graphics API which is the high-performance platform-portable solution to the needs of modern games and applications! OpenGL has a very bright future.
sRGB gamma - In my previous post I did some gamma conversions to sRGB and a comment asked if I used the real sRGB gamma. I did not. From wikipedia the full formula ...
4 hours ago